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Magic: Lessons -- Alpha -- Categories -- Page 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

Page 11

Megido Flare (megido furea)
Category: White
This is one of the anti-evil spells which has the effect of lessening feelings of evil intent and enmity. It can also dispell weak spirits who wish to do harm. Against normal living beings, the spell has a calming effect, but against the undead, the spell has a most un-calming damage effect.
"You pitiful twisted creaters, not of this world... by the Light of Purity I possess, I bid thee, begone to the nexus of our two worlds! MEGIDO FLARE!"

Mono Volt (mono voruto)
Category: Shamanism / Air
Note: Encylcopedia Slayers claims that this is a Shamanism / Earth spell for some reason.
An elementary lightning spell. A direct hit simply paralyzes a target temporarily, due to the targets' skin. Because of that, this spell is often used in combination with edged weapons to directly electrocute targets from within.

Mos Varim (mosu varimu)
Category: White
A counterspell which can only be used against fire. This spell was created by improving the Ext Ball spell. The spell creates a ball of light which has the effect of drawing fire into itself, extinguishing the flames. Caution is necessary because the spell can also affect fire spells cast by party members.

Necro Vuud (nekuro vuudo)
Category: Black / Curses
Spell which makes weak spirits and ghosts possess corpses, and creates undead such as skeletons and zombies. The undead will follow the caster's orders, but can only understand simple commands. When a high-level mage casts this spell, it is possible to create zombies that can even respond to jokes.

Protect (purotekuto)
Category: Shamanism / Spirit
A spell which prevents detection of an object from the Astral Plane. For this spell to be used, a clear understanding of the nature of the magic within the object is necessary.

Puppet (kugutsu)
Category: Shamanism / Spirit
Spell which allows anything with a spirit to be controlled just like a zombie. Usually only simple commands can be given, but Elishel Vrumugun was especially skilled at this spell; by using a ruby as a key, she could control the target as she wished.

Ra Tilt (ra tiruto)
Category: Shamanism / Spirit
The strongest spirit magic spell which envelops a target in blue-white light. This spell can only be used against a single target -- and only those that have spirits -- but its effect is absolute. The blue-white flame can destroy even a pure Mazoku with a single hit.
"Source of all souls which dwell in eternal and infinite. Everlasting flame of blue, let the power hidden in my soul be called forth from the Infinite...RA-TILT!" (Thanks to for the chant)

Raugnut Rusyavuna (raugunuto rushavuna)
Category: Black / Curses
This powerful curse can only be used by pure Mazoku. Any living being that is enchanted by this magic turns into an indiscriminate ball of flesh with the ability to regenerate infinitely. Flesh snakes emerge from the target's skin, which loop back and devour the target - a process which repeats endlessly, causing the victim to suffer eternal pain. Legend has it that the Fallen Hero King Dirus II attempted to wage war on the Mazoku and was sent back as one of these balls of flesh. There is no way to free the target from this curse except to destroy the Mazoku that cast it.

Ray Freeze (reifuriizu)
Category: White
This spell neutralizes opponents by preventing them from motion of any kind. Being unable to move, targets are also rendered unable to speak, and thus, unable to cast spells. (Thanks to Avocado and Beast Master Xellos for the help)

Raywing (rei uingu)
Category: Shamanism / Air
The caster gains the ability to fly by creating a shield of wind around him/herself. The caster can carry other people, but since the speed, diameter, and the maximum weight that can be carried all depend on the caster's skill, more weight means less speed. Unlike Levitation, the spell is harder to control, and requires a lot of concentration, so other spells can not be used at the same time. The caster can continue flying as long as he/she concentrates, and can end the spell by simply breaking concentration. The shield of wind also serves as a defensive shield. The shield can also protect the caster from all but the more powerful spells.

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